
Additional gold and range from land trade routes. 2 Artist slot, 10% less unhappiness from boredom int he empire. Faith from trade routes (same as original). +10% Great People generation in the city. +1 Faith and Gold to all Flood Plains tiles. +1 Culture and Faith from Desert tiles. 2 art or artifact slot, theming bonus of +3 Production +2 Production from Great Works in the empire I find Arecibo Observatory and Mount Rushmore are overpowered. In my current game, i've been able to built the Krak des Chevaliers (v2) in the capital with an Order in it but without the completion of Authority. Thank you for making this.Ĭlick to expand.A "One WW mod pack" for sdjhfasdgfh and one mod per WW for me I prefer to pick only some of them. I mean, I don't like this not because it's weak, but there's no different role with Machu Picchu. Provides a free Monastery in the city in which it is built. +1 Faith and +1 Culture from Mountain tiles. I won't judge this until I hear about its theme bonus. A 'free' Castle in all cities mean that you don't have to pay any maintenance for them and you can get cities (both founded and conquered) very stably esp on that era. City must be built within 2 tiles of a Mountain that is inside your territory. Provides a free Hydro Plant in the city in which it is built. +3 Faith and +3 Culture from Mountain tiles.

The Monte Carlo Casino (Industrialization)Ĭontains 3 slots for artifacts. City must be on a hill and have an Order. A free Great Scientist appears near the city in which the wonder is built. IMPORTANT: You must have Community Patch! I hope that Gazebo will add my mods to core of Community Patch I will wait feedback about serviceability and balance of wonders. Thanks to old authors (Poukai, Regalman, Envoy, Sukifract and etc.)! I reworked and adapted old Wonder-MODs for Community Patch.
